Time Buddy, for the weary globalized time-traveler
[via Lifehacker]
Posted by Dave Gustafson on 11/28/2016 0 comments
Labels: good designs
Actibump, a speed bump only for speeders
[via Core77]
Posted by Dave Gustafson on 11/18/2016 0 comments
Labels: cars, good designs
"New Mac" Scented Candle
[via Gizmodo]
Posted by Dave Gustafson on 11/04/2016 0 comments
Labels: bad designs, good designs
Starbucks' Splatter-Hiding Countertops
Posted by Dave Gustafson on 10/11/2016 0 comments
Labels: good designs
Foolproof Rolling Pin
[via Kinja]
Posted by Dave Gustafson on 10/07/2016 0 comments
Labels: good designs
Olympic Matching Luggage Folly
[via Deadspin]
Posted by Dave Gustafson on 10/03/2016 0 comments
Labels: bad designs
Get your beer out of the way of your TV!
[via Gizmodo]
Posted by Dave Gustafson on 9/14/2016 0 comments
Labels: bad designs
Irregular Mr Potato Head fights food waste
[via Gizmodo]
Posted by Dave Gustafson on 9/08/2016 0 comments
Labels: good designs, parenting
Swipe the spacebar to move the cursor
[via Lifehacker]
Posted by Dave Gustafson on 8/29/2016 0 comments
Labels: actual buttons, good designs, mobile
Design & engineering during an active shooting...
Posted by Dave Gustafson on 8/23/2016 0 comments
Labels: bad designs, good designs
Beer Trough Picnic Table: Impractically Fantastic
[via Core77]
Posted by Dave Gustafson on 8/04/2016 16 comments
Labels: bad designs, good designs
The Ugliest Color (and a good use for it)
[via Core77 & The Evening Standard]
Posted by Dave Gustafson on 7/19/2016 0 comments
Labels: good designs
Visual Voicemail on Android: An Unfulfilled Promise
Android is different, with the vision that "carriers are free to implement their own vision of Visual Voicemail!" But with nobody enforcing it, the task was met with near-apathy by carriers who know the feature isn't central to their profits. And so we have the sad, half-baked abomination that is AT&T Visual Voicemail, guilty of the following sins:
- The phone will double-notify of voicemails: once with a prompt to dial the non-visual voicemail number (what am I, a caveman?), and once much later to notify that the visual version is available. Separate apps, of course.
- For a loooong time, the app didn't use the proximity sensor to turn off the touchscreen when listening to a message without headphones or speakerphone. My ear usually triggered the notification shade and pressed god-knows-what buttons up there.
- The current version of the app doesn't keep the screen alive while playing back a message over headphones or speakerphone. So the phone falls asleep halfway into playing the message - which also causes the audio to stop (unlike most audio-playing apps). I have to wake the damn phone up and press "play" again to resume the message.
Posted by Dave Gustafson on 7/12/2016 0 comments
Labels: bad designs, mobile
Lolo Lids for Sneaky Drinking
[via Gizmodo]
Posted by Dave Gustafson on 7/07/2016 0 comments
Labels: good designs, mobile
There and Back Again: iPhone to Android to iPhone
Just after the dawn of the smartphone era, I hopped on the iPhone train - it was objectively ahead of anything else, and I loved it. But after four years with an iPhone 3G and 4S, I needed something different: a bigger screen (available on many Android phones but no iPhones at the time); more freedom to tweak and customize; a device that worked natively and by default with my many Google services. So began three years with Android phones, a Nexus 5 and 5X. I loved them too; but when the next round of phones comes out this fall, I'm switching back to iPhone. It breaks my heart, but it's also a relief. Here's why:
- My original reasons for switching are less valid now. iPhones have larger displays, iOS is more open, and Google services are almost universally available and work smoothly.
- iMessage Purgatory burned me. I was dropped from conversations by iPhones that still thought I was on iMessage. Texting is perhaps the most crucial thing phones do these days (it sure isn't phone calls), so switching back will be a real relief - but I still blame Apple for the technological fumble.
- It's just tougher being an Android user. Lightning cables and iPhone-compatible headphones are everywhere, but USB-C and Android-compatible (3-button) headphones are tough to find. Other accessories are the same way, as iPhone leads the premium US market and makes it easy on accessory makers with only 2 or 3 models they need to accommodate.
- You know what you'll get with an iPhone. You'll get a damn good camera, a good-looking (if not crazy-hi-res) display, a highly-polished experience, and killer build quality. With Android phones, those things are all up in the air, so you need to do your homework.
- Things I'll miss about Android: wireless charging (though the 5X dropped that anyway, much to my dismay), low cost (though for something I use many times every day, I've come to the belief that it's worth the price to get just the right thing), widgets, custom launchers, the "back" and "menu" buttons, the plastic body that feels so drop-resistant. The feeling of being a techie who goes my own way.
- Things I'll welcome back with iPhone: getting new apps earlier, tighter control of the experience (it was sometimes choppy on Android), 3D Touch (if I ever use it?), Find My Friends (so I can stop wondering or asking about ETAs), iMessages actually working, compatibility with my AppleTV, the silence switch, the metal body that feels so good. The comfort and ease of being part of the market majority.
Posted by Dave Gustafson on 6/29/2016 0 comments
Labels: actual buttons, bad designs, good designs, mobile
Passport Photos with Photoshop-Added Suits
[Gizmodo]
Posted by Dave Gustafson on 6/13/2016 1 comments
Labels: good designs
"Smart Replies" act human so you don't have to.
Posted by Dave Gustafson on 6/10/2016 0 comments
Labels: bad designs, mobile
"Backspace" or "Back"? Google wants just one...
[Engadget]
Posted by Dave Gustafson on 6/06/2016 0 comments
Labels: actual buttons, bad designs, good designs
ResetPlug: Automating the first step of an Internet outage
[via Gizmodo]
Posted by Dave Gustafson on 5/17/2016 0 comments
Labels: actual buttons, good designs
Phone number UI fails (or jokes?)
[via Core77]
Posted by Dave Gustafson on 5/11/2016 1 comments
Labels: actual buttons, bad designs
I'm so confused...
Posted by Dave Gustafson on 5/03/2016 0 comments
Labels: actual buttons, bad designs
Emoji Fails: Cross-platform miscommunication
[GroupLens, including image credit, via Gizmodo]
Posted by Dave Gustafson on 4/25/2016 0 comments
Labels: bad designs
Asinine Cross-Marketing: Cold Stone V Superman?
Posted by Dave Gustafson on 4/19/2016 0 comments
Labels: bad designs
Good design requires compatibility.
[Gizmodo]
Posted by Dave Gustafson on 4/05/2016 0 comments
Labels: bad designs
The Cue Ball's Secret Magnet
[Sploid]
Posted by Dave Gustafson on 3/29/2016 0 comments
Labels: good designs
Bottle Cutter: Answer in search of questions?
[via Core77]
Posted by Dave Gustafson on 3/21/2016 0 comments
Labels: good designs, green
Third Brake Light, Tested & Confirmed
[via Jalopnik]
Posted by Dave Gustafson on 3/15/2016 2 comments
Labels: cars, good designs
Watch out for that kerning...
[via Gizmodo]
Posted by Dave Gustafson on 3/02/2016 0 comments
Labels: good designs
The (Mythical) Worn-Once Valet
Posted by Dave Gustafson on 2/22/2016 0 comments
Labels: good designs, green
Other Options: Surprise me!
Posted by Dave Gustafson on 2/12/2016 0 comments
Labels: actual buttons, good designs
Ruggie, the alarm-clock mat you don't need.
[via Gizmodo]
Posted by Dave Gustafson on 2/08/2016 0 comments
Labels: bad designs
Apple Mouse: Charging as an afterthought
[Gizmodo]
Posted by Dave Gustafson on 2/02/2016 0 comments
Labels: bad designs
Lego Slippers eliminate the only bad thing about Legos
[via Gizmodo]
Posted by Dave Gustafson on 1/26/2016 0 comments
Labels: good designs, parenting
Watch out for design crashes...
[Cisco, via Engadget]
Posted by Dave Gustafson on 1/15/2016 3 comments
Labels: actual buttons, bad designs